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As a fan of World of Dungeons, this is a tight little game.

A question about “Take the Risk”: it appears that on a 10+ characters will both gain what they wish and suffer the cost. Then on 7-9 the first option suggests getting both again while the second option indicates the opportunity to avoid the cost or suffer the cost and gain XP. 

Am I understanding the results correctly? They seem to contradict usual PbtA outcomes where 10+ is a full success and 7-9 is a success with consequences. 

Nevermind, I figured it out. The results are quite good! Just needed to finish morning coffee. 

Also, the Mystic’s defenses are excellent for providing an appropriately flavoured alternative to armour. 

(1 edit)

Take the Risk does have just a little bit more nuance than your average Defy Danger move. I wanted there to be a way to push your luck on a total success, taking the consequence but rewarding with XP. But I didn't want to allow for a total success to not get what you want, avoid the consequence, and gain XP, because that's a little too boring and safe.

I'm glad you're liking the game so far! Let me know how it goes if you end up running or playing it.

“Mystic’s defenses”? What do you mean?

(+1)

Defenses are listed on the Mystic playbook under gear.