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(+1)

Rate no. 3

The good stuff:

- Excellent tutorial
- Music fits well and doesn't overpower the sound effects, which are also nice
- Animations are really smooth
- Cool idea of making your own stages

- The player movement and fighting in general feels good to use, and really easy to learn (which is very important!)


The game crashed once for me after finishing the tutorial, probably was a godot moment, but you had a skip tutorial button which was really nice.

The stuff to improve in:
- Pixel inconsistency is never good. You had a bunch of artists, there's no excuse here. Mainly talking about the background and walls in the containers.
- UI doesn't look that great... Use a different, pixelated font (because that would fit the aesthetic). Like this it looks sort of low effort, which isn't something I would describe the game as. You also had "Quit" and "Reset!" buttons made by the artists, the rest of the UI should have looked like those buttons.

Overall, really smooth gameplay, had a lot of fun with it.

Good callout on the UI. Thanks. Pretty sure that was my fault... too confident in my programmer art skills, so I didn't run everything by the actual bona fide artists (Case in point, bad UI).