I love the artstyle, it's simplistic but it works!
Here's my feedback:
- A lot of the combat felt repetitive, go in, hit, come back. Having the enemies have different movement pattern and telegraphed attacks could really help bring life to the combat.
- I never actually found a bow or another weapon, only melee weapons. I'm not sure if they are random, but for something like 1 level like this, you might want to have a more streamline experience where the player can test out all the waeapons in one playthrough.
- The hitbox on the player and the enemies wasn't always clear, and if I just had the hitting timing wrong I would get hit.
- Some traps seem a little too hidden, I sometime got hurt by random spikes coming out of the wall not knowing what hit me.
- Using the potion felt like a chore, tapping 4 and then clicking? For an instant consumable you sould consider having it so it uses the item directly when tapping 4.
- I don't know if it was a desing decision, but there wasn't any music for me.
But all in all, great level design, nice use of the simplistic aesthetic.