Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I love the artstyle, it's simplistic but it works!

Here's my feedback:

- A lot of the combat felt repetitive, go in, hit, come back. Having the enemies have different movement pattern and telegraphed attacks could really help bring life to the combat.

- I never actually found a bow or another weapon, only melee weapons. I'm not sure if they are random, but for something like 1 level like this, you might want to have a more streamline experience where the player can test out all the waeapons in one playthrough.

- The hitbox on the player and the enemies wasn't always clear, and if I just had the hitting timing wrong I would get hit.

- Some traps seem a little too hidden, I sometime got hurt by random spikes coming out of the wall not knowing what hit me.

- Using the potion felt like a chore, tapping 4 and then clicking? For an instant consumable you sould consider having it so it uses the item directly when tapping 4.

- I don't know if it was a desing decision, but there wasn't any music for me.

But all in all, great level design, nice use of the simplistic aesthetic.

Thanks for the extensive feedback! I definitely agree with you, overall a lack of time led to several things being unpolished and/or not quite thought-through. We'd have loved to enhance the overall experience by making it more dynamic, e.g. as you say,  adding more unique enemies. But we're glad that you enjoyed it nonetheless :)