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(+1)

Hey, I tried the game, for the first two-three levels I think the balance is good, but in the fourth level, the player receives huge damage and I couldn't clear that stage.

Maybe if the player receives less damage per hit it will be easier. Also if the player dies we have to start from level 1 so it becomes difficult to start the difficult level with full health.

I'll second this. Level 4 is a huge jump in difficulty. I think the lack of I-frames  when getting hit allows you to get stacked with damage a little too quickly. Maybe getting hit could reset your dash cooldown in order to help you get out of tight spots?

Overall, I thought it was a well made game!

Oh thanks for big reply! Idea with dash cd is good, I will write in my note <3