Thats actually a good advice, scaling the sprite separately from the collider, in a different manner. Thanks! Also, I wonder, since it seems you've worked with both engines, what's the reason you switched? to godot? Or which engine do you like better, unity or godot?
Viewing post in The Saga of Scaling Scotty jam comments
Worked with Unity for a year, switched to Godot recently because of all the Unity drama.
Godot is much less mature than Unity. That comes with it's own limitations - but also means it is much more streamlined than Unity. I was shocked at how straightforward Godot was compared to Unity in so many aspects - animating, input handling, UI design, particles, etc etc etc. just feel SO much more intuitive than Unity.
I could go on a very extensive list of all the pros and cons switching from Unity to Godot - for me personally, that list has more pros than cons. I wouldn't recommend it for any studio that wants to created polished, triple-A, 3D games (though it is certainly capable of 3D, Unreal just handles this so much better). But outside of that, I would highly recommend at least giving it a go and seeing how you feel about it! :)