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Liked what I saw, but changing conversation options didn't seem to matter except for minor conversation deviations -- understandable for a game made in only 6 weeks, but still disappointing. Also less than stellar were the arcade bits being exactly the same each time, so changing characters didn't really change all that much other than a few snippets of dialogue. A bit of randomization would have helped liven things up a bit, especially on the second attempt. Keeping the name you gave one character was a nice (though maybe unintentional?) touch.

Great concept though! And the transitions and artwork were slick as well. Really would like to see a larger game come from this idea in due time.

Hey Causticius! Thanks for the detailed feedback. What do you mean by randomization?

We hope to develop this humble game jam into a larger game as well! 

(+1)

Changing up the locations of actions/attacks during the "action" sequences, for one. 
Both playthroughs play exactly the same, sans changed dialogue (as mentioned).
I don't play many visual novels, though, so maybe that's the norm.