Pixel inconsistency is when you have 2 or more objects on screen with different pixel sizes. It's best to avoid these because it usually looks low effort. Here's an example from the game (big and small pixels):
ohhh I see, def will fix that for future. Thanks!
do you have any tips on fixing this? Should I always make assets like 3 times the size of the player sprite (64x80)
make every sprite's scale correct relative to the player so that they don't need to be scaled afterwards