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Pixel inconsistency is when you have 2 or more objects on screen with different pixel sizes. It's best to avoid these because it usually looks low effort. Here's an example from the game (big and small pixels): 

ohhh I see, def will fix that for future. Thanks! 

do you have any tips on fixing this? Should I always make assets like 3 times the size of the player sprite (64x80)

(+1)

make every sprite's scale correct relative to the player so that they don't need to be scaled afterwards