I like that the fruits fall at different speeds, which makes the player consider whether they should commit to being in a particular area for one fruit or risk going for a faster falling fruit and then returning. Having the fruit type and their sizes determine their point value would add more depth to the gameplay and lead to more occurrences of the situation that I described earlier.
I don't know why, but I find the juxtaposition between the calming forest scenery and the energetic rock music amusing.
A simple fruit catching game set to an epic theme.