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That was a cool little action-experience, with some neat theming to it! ^_^

Mechanically, I think that my favourite thing was that one could change the music on the fly--and that it had an effect on the player's capabilities! That felt neat, and nicely-fitted to the musical theme.

The "dash" mechanic was also appreciated, especially once I came to learn to rely more-heavily on it.

And indeed, the "dash" was particularly well-realised, I thought: it was responsive and quick; its trajectory could be altered mid-dash; and it reacted rather well and smoothly to obstacles, slipping the player around them! Well done on that! ^_^

Visually, the art was simple, but effective and cute.

Narratively, the story was surprisingly engaging, given that this was an action-centric jam-game, and I did rather enjoy the humour--and especially the (cat-)puns--therein! ^_^

I did find a few things, if I may, that I feel might have improved the experience for me:

 * I could have used more feedback on being hit, I feel; as it was, I found it very easy to miss that I was taking damage.

 * I really would have liked a map. (I have a poor sense of direction, and like to explore thoroughly ^^; )

 * On my current volume-settings, the music was a bit loud for me. An in-game setting would have been appreciated.

However, I do also realise that this was a jam-game, and that implementing these things may not have been feasible in the allotted time!

And overall, I had fun with this!

Well done to you who made the game! ^_^