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(1 edit)

You're welcome. Will follow.

And it just occurred to me: you probably coded the movement and lookaround code yourself, didn't you....

(1 edit)

Yes but it is based on youtube tutorial with some changes. It uses Character Controller instead of Rigidbody. It's much better to make your own controller instead of using the ones in Unity Standard Assets as those are very laggy.

Ah, makes sense.