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Cool take on the theme.  I had the same experience as buzzyard regarding full screen & ultrawide, but I have one of each, so I pressed alt+enter and got out of full screen, then went back to full screen on my standard HD monitor and it worked fine.  In Unity, I think what you'd want is to take "free aspect" off and pick 16:9 to fix this.

That out of the way, I could actually have some fun!  It's entertaining once you get going.  A couple of things I'd be aware of is that the cars colliding into you from behind happens a bit often.  I had some hit me when still counting down, which was inconvenient LOL.  Also, a counter to this might be the rear-view mirror, but the cars that are coming up are not "mirrored," so it's disconcerting to use that.  Flip that around and I think you're in good shape!

Sorry again about the ultrawide problem! I will have to make sure to fix that for next time.

I'm glad you could get it working on your other monitor though! Also I agree with the crashing problem, there is a 10s buffer so you don't lose points there (but this is not communicated anywhere in the game, so my bad haha). I will be sure to fix the mirror too, I completely forgot about that!!

Thank you so much for the feedback!