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(+1)

Neat concept of restricting the movement to bursts like that.  It took me clonking against the walls for a few minutes before I picked up on not touching any walls in order to keep the character from falling :).  Now we just need the ability to kill the dude at the bottom if we fall all the way back LOL.  It's also easy to not appreciate the nice graphics when focusing on the jumps, but definitely some nice work went into that!

Thanks!!!