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(1 edit)

Let me make an isometric test scene and get back to you on it since I haven't made a setup for isometric yet. At the very least, the rule check shape will need to be rotated the isometric angle but let me see if it's as simple as that or if some functions will need to be modded for isometric.

Hi Chris, I bought this plugin which is great. I want to ask the same question: can this plugin be used for isometric 2D? Could you make an example scene to show how to use it? I want to switch to isometric 2D but dunno how to deal with this plugin 0.0

I'm currently writing tests for an isometric demo. I had to add support for skew which is still only in my dev version (since isometric use irregularly shaped rectangles). Currently getting collisions to work nicely. If all goes well it will be the next update and there will be a guide on how to use it with isometric.

Just added the new version that supports isometric. You'll want to take the rule_check_indicator_isometric.tscn and adjust it's size to your tile_map. You can check the demo for how to set it up for now and I'll be making a Isometric video tutorial.