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(2 edits) (+1)

Loving the punny name, and the return of some classic elements from your previous game, Nyumbani!

It is an interesting concept: What does the Hitman do when he’s not on the job? Clearly he’s got some opinions on furniture and layouts!

I agree with others that it would’ve added a welcome bit of complexity by making you either guess who the victim is, or just having the t-posing peeps move about, but having the screen black already adds a good bit of “hunting” feel, which worked well!

The game (jam version) unfortunately lagged severely on the M1 MacBook Pro I was playing it on, so I ended up just finishing lots of contracts, and then buying lots of things at once, but I think the physics simulations between the objects were my undoing.

I think it would be a nice twist if you flip the concept, and the reason you’re decorating houses is that there are two types of contracts: Killing or Interior Decorating, and you’re simply doing whatever you can to make a living!

Nice job, this was a cool take on the theme!🥷