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Always good to see more Godot entries!

I like the minimalist art style, but I think I might not be the correct target group.

To me, it feels frustrating and slow to engage and kill (most often it feels like I can’t) the enemies. It’s unwieldy and despite unlocking helpful sounding power-ups, I don’t see an increase in my ability, and therefore, enjoyment of the “quest”. The fire wizards definitely feel overpowered & tanky too.

I am also aware you had to cut some further parts of the idea, but the final product does not seem to relate to the theme all that much.

I love that you made a game about an underrepresented folk-story, though!

Thanks for making this entry, and I hope to see many more Godot entries from you in future!

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Godot is amazing!

That is perhaps one of the things I'm most pleased about having discovered from this Game Jam. I had heard of the engine in passing before, but never given it a whirl until now, and it's extremely pleasant to work with. Signals in particular stood out to me as an "Oh, that's hecking neat" feature, and the scene system is great too. I'll probably discover more things I like as I tinker with it further!

Thank you for taking the time to play my little project and provide some meaningful feedback about it. It's much appreciated! The fire mages definitely need work. I'm almost amused at this point how much universal frustration they've manage to cause. I wanted them to be a nuisance, but... this was far too much. xD

And yeah, as mentioned in another message, the adherence to the theme turned out to be a problem. I cut away a lot in order to finish, but at definite compromise with the theme.

Oh, and I'm glad you enjoyed my use of the folk-story! The world needs more Baba Yaga, and not just the John Wick kind.