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This was amazing to watch - thank you! It is so validating to see people have the exact experience with the game that I was hoping they would (even with half of it missing!), especially since I'm working in a vacuum and just have to hold thumbs.

(By the way, I agree that having the same controls to advance dialogue and move/interact is a terrible design choice but unfortunately it's baked into Bitsy. Also "nonahexagonic mandiometer" is a joke - I haven't studied poetry since whatever we learnt in high school (which I've long forgotten) - all the yellow text is in the format of: first line 9 syllables (nona), second line 6 syllables (hexa), which I just made up (mandiometer). Another ambitious idea that used up dev time but I have no regrets!)

This was my second Bitsy game - my first, Heist At The Museum, was for a jam in October if you want to have a look as I had a bit more time to work on that one (though also still not enough) - so I don't know if I want to go back after the jam concludes to expand We, The Guardians Three with what's missing or just move on but it does seem that people want to see more of it.

Thanks again to both of you for playing and making the video.