This ones more spoilers, do not read further if you haven't reached marshwall and made it to chapter 2 from there yourself and want to discover that on your own
Right so the member of the seven in marshwall got killed via a messy hit, then you can gaslight rhodarth into thinking you have the chalice, although it's ineffective. Then you get taken back to the count, theres also a cube in the seven member's home
theres a whole host of new options with the count, one of them has to be the orb from Hera, but another is the cube, and two to three of them are just lying about who has the chalice, the other two choices are telling him what you found in marshwall and blaming the count himself.
telling him what you found in marshwall just gets you basilisked
giving him the cube makes him kill rhodarth, rhodarth then brings himself back, the count takes the cube, stating that it must be attuned to the user before it has an effect, thanks you and then takes you into the villa
the first of two lying options I can access is to tell the count that Lars Drakehand, the owner of relics and runs has the chalice, if succeeded, the count doesn't belive you anyway and you get basilisked
the second of the two lying options I can access is to tell the count that the Saffron Duchess aka marshwall member of the seven, has the chalice, if succeeded, the count believes you, but still basilisks you anyway
blaming the count obviously gets you basilisked
so the only real new option here is to give him the cube, and go into the villa with him, where the count requests your "permanent service" in exchange for your continued life
from here we get new options, those being to forge a pact with him and stay under his service, refuse his offer, or lie and accept his offer, then get out
refusing his offer sets you into a fight, a new one, not the basilisk, winning the fight just ends you up with a cleaner good basilisk ending
forging a pact with the count lets you ask him to let aeran go, which will send you into the same fight as above, or ask him to let aeran stay with you, but the count cannot lay a finger on him, to which the count ignores and sends you into the same fight as above.
lying to the count and passing the persuasion check lets you go into the same dialogue tree as forging the pact. but now you can attempt to persuade him into letting you and aeran have a final night, which is ineffective and sends you into the same fight
I know I can get new results, I just have to try again.