Feedwater 0.36 update For custom level designers, you can now add checkpoints to your Feedwater levels inside the Level Editor. Just choose the “C” in the palette. Wherever you place the tile is (a) where the checkpoint is triggered and (b) where the player will respawn on that checkpoint.
Checkpoints override previously visited checkpoints. Previous checkpoints cannot be re-triggered, so a linear path through your checkpoints is recommended. Support for non-linear checkpoints will come in future.
This should make it easier to create levels that aren’t overwhelmingly difficult for players. I look forward to seeing what you can create!