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(+1)

I like the concept and how quick it is to play a turn but the game needs some serious rebalancing (to be fair - I forgot about the reroll option and never used it so it might have made a difference to my games). In my first game I had almost no supply/supply building options, a little bit of terraforming and enough defence, and just couches, couches, couches, and books so eventually I got ending 1. In my second game I finally saw a bunch of buildings I didn't know existed so I built a nice colony (ending 3) even though in that game I was hit by quakes and such turn after turn, which felt a little unfair except for the fact that the RNG had swung so opposite to the previous game that I was just being gifted with supply and terraforming options (an incredible variety) that compensated for the ongoing bad-luck events. In my third game it was once again similar to the first game, with a little bit of variety in the beginning and then onwards just some defence, the occasional terraforming, and couches, couches, couches everywhere until I hit ending 1 again.

I liked the music, I liked the art, and I think it's a good concept (and perfect for the theme) - it just needs an algorithm to keep an eye on what's being rolled and what's in the pile to prioritise certain resources over others when the RNG goes too awry.