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This game looks/sounds amazing and I love the idea of the mechanic but the difficulty was a major issue for me. I struggled a lot my first several sessions with it, before managing to absorb some of the key mechanics. Once I understood some things I did enjoy the difficulty,  so I guess I am echoing the other comments about early ramping. 

I think the monochromatic color palette is a real triumph. It leans into the limitations of the system to create something that would look good on any platform (timeless). Congrats on that achievement. 

One minor visual criticism  is that I had trouble recognizing the Wind tiles at first as an active background element, rather as arrows trying to guide me in a certain direction. I struggled with that first wind puzzle for a long time until I figured that out.  Since you're using limited palettes, maybe a slight palette cycle on the wind tiles could have a big impact. Highlighting it as an 'active' element in the puzzle.


Great work here.