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Interesting! Just tried it on FireFox, and yeah I am seeing the bugging out. I'm not quite sure why yet, but definitely looking into it more critically now. As for the flinging, currently trying to get that fixed up, as I've spent the past day or so trying to change how collisions work. Rotating pieces is definitely something that  I am going to add in, and a hard drop can be arranged as well. The multiple/blacklisted pokemon is a really neat idea, as is being able to control the music, so I will definitely put it on the ever-growing list of features to add :). Crossfading is something I am going to start looking into, but right now I'm trying to squash the bugs. I'll probably be live on twitch (same username) in 4ish hours, and working on the game, so if you want to see and suggest changes in real time, that can definitely be arranged. Thank you for the very thorough testing, as it has definitely made me realize I need to fix stuff :)

No problem! I love game design and have also considered making my own suika-like, so this is definitely something I have a lot of thoughts on. I'll make sure to check out your stream if I have time as well!

Thanks! You should definitely consider making your own if you are interested in game development. I think it's a really good first project because you can kinda focus on one part at a time, and the scope isn't super large. Also, realized I forgot to tell you that the current Godot Version I'm on is 4.2.

Btw your twitch chat is currently in follower only mode (requires following for 1 month seemingly) so I dont think people can use chat rn

Oh, whoops, I will get on that and change it... gotta love defaults :P (Also score and deaths should be fixed now, as well as less teleporting)