This was fun! I like the audio a lot. The art is cool, it would’ve been nice have more for the other characters. The gameplay has that sim-y, utilitarian feel found in games like Potion Craft, which I enjoy. I liked having a limited selection of weights, it made each customer feel more like a puzzle.
I found myself wishing the weights were physics objects that could fall over and sit on top of each other. The little bit of controlled chaos physics objects bring adds to the tactile feel of playing a game like this. I like that I needed to click kinda carefully to pick up the weights, it wasn’t really challenging per se but it did require more attention and made the experience feel more methodical.
Sometimes when skipping dialog I would accidentally choose yes or no, I’d appreciate some kind of short lockout.
I’d love to see more of this, especially if the narrative aspect is more developed and you find a way to vary the gameplay some.