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(+1)

The gameplay is really cool !  I would just have liked to understand a bit better the weapons system, but other than that it's a nice foundation for a something that keeps you playing for hours !

Thanks, Mooncake. I always wonder when I'll strike upon the idea that can actually be fleshed out into a project that's fun for longer than 15-30 minutes. Maybe this could be it.

As it stands, the weapons change automatically when they run out of ammo, represented by the blue bar middle-bottom of the screen. You can increase their damage, range, and firing speed by holding Q if you have enough scrap gear, those little sprockets the robots drop. I put the scrap in kilograms to fit with the theme hehe, but it displays as

what you have kg / out of / what you need kg

I hope that clears it up! Thanks for playing.

(+1)

Yes it does !! But I think some kind of way to change weapons or at least know stuff like how many weapons there are, what happens when you don't have any weapons left and which weapons is the next one would enhance the experience a lot ! (you did strike on the fun gameplay loop tho)

Some kind of next gun line-up is a good idea, if I could find a way to do without cluttering up the UI. Always have to strike a balance to find the right amount of information to put in front of the player's face. Thanks Mooncakes.