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No, you're not going to get me addicted to Factorio again. I won't let you!

Ah man, there's so much to like here. I dig the chill soundtrack so much. I want more tracks like this. You've got such a nice variety of machines here, the look is clean, the puzzles scale up well in difficulty and you're right on for the theme. The UI has some nice flourishes I noticed, like the scene change.

I'm going to nitpick a couple things now, mostly in the UI, so get ready. I suggest right-clicking allows me to drop a machine I'm holding, or the eraser. I think clicking on a machine should make it "stick" to my cursor so I can drop it that way if I prefer, right-click returning it to the tray in order to place belts. I think erasing a machine maybe shouldn't erase the belts too, but I'm not sure about that one. I'd like to be able to move already-placed buildings within the grid. I'd make the operation start running as soon as there's a belt path running from the start to all end goals, just for a satisfying little moment there. And I don't know if its compatible with your code base, but being able to make changes while the operation is running would be rad and help with clarity. I'd also change up the Level Complete screen so players can watch their glorious operation produce for a moment.

Okay, that's a lot of nitpicking, but only because I think you should develop this a little further and find the right platform to release it on. Find those Zachtronics players and make them your players! Well done, superb entry.

Come to the dark side... AGAIN !!!

Now imagine the same soudtrack, but the movement of the machines are all synchronized on the beat of the music. Isn't that just beautiful?Thank you so much for the thorough feedback, everyone is leaving me so much good ideas for improvements it's making me think they want this to succeed :D

I agree with your comment on the machine placement and eraser, I need to start building bigger levels and play around and test to see what feels best. I'll try out some of your ideas, like the contruction cancel or the way the erase shouldn't delete the conveyor under it.

For the machines running has soon has you place a conveyor or a machine, I feel like it's a little more complicated. It used to be like that early on in development, and it would make it so I could easily isolate a block I needed for a puzzle, do so transformation on it by adding and deleting machines and running it through, and then just completing the level, not really having solved anything. I guess I could make it so you need to have a certain amount of finish product reach the end before you win, but I felt like that added a little of a waiting time, and I wasn't sure how I felt about that.

I really like the idea of having the "Level Complete" be less intrusive and letting the player contemplate their creation, that's the whole reason I wanted to make this game to start with, to look at cool machines that do cool things!

Still, I'm really glad you enjoyed it, and I would definitely value your feedback before releasing future releases. You want to be a tester? Join my Discord :P Seriously tho, I'd like it very very much :)

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I think having a limit of 3 (within a timer) to succeed wouldn't be so bad. Add some light-up circles, some nice ascending tones and a bit of animation/particles and it becomes something satisfying for the player to look forward to at level's end. As for exploiting the system to manipulate 3 blocks through in this way, well it may not be the developer intended solution and you'd have to design a liiittle to avoid cheesing, but if the player can really get three correct blocks through in this manner, then that'd be just another creative way of winning, eh? And probably pretty satisfying to pull off, or even for you to see.

However, speaking more grounded, I think if a player edits something in the machine while it's running, all the current blocks should simply *poof!* But it keeps running. An easy solution that solves your problem.

Drop a link to your Discord and I'll lurk in there, but truthfully I'm too busy with my own dev projects to hang out on Discord much these days, fair warning :)