I appreciate the input. I've also got quite a few complaints about how quickly the difficulty spikes. By the next big update shown in the description of the games page I'll have added a tutorial and will have toned down the difficulty of the first few screens a bit. I've been struggling with with whether I wanna go full rage foddian game or if I wanna focus on the replayable speedrun aspect. I think I've officially settled on the latter.
I'm glad you had fun.
This will probably be largely the final UI design. I want the user interface to be fairly minimal. However, I may have a controls screen like the one in your game, it's a pretty good idea I didn't think about. The loading and menu screens will also likely be updated a bit with the main menu obviously having many more navigation options than just start game.
I'm also very proud of the ledge climb animation. The lore of this game really relies on the visuals, so I'm glad you liked them.
I do plan to add a jumping sound and more sound with, for instance, the shadow colossus's laser or give Albedo her own ending music for the credits. I'll make some interaction sounds with the menus when you click a button or something. I may also add the occasional cave shake sound play, or perhaps just some more cave ambiance. I was going to add a sound for every time the player impacts the ground, but this game is just to fast paced when you get really good at it, so it was just a constant sound that was more annoying than immersive.
Thank you! And thank you for playing. Good luck on your game as well. If you think you'll be interested in playing further at a later date, then the final game will be released sometime late next year after a handful of larger updates where I'll hold a giveaway of $1,000 - $5,000 for the fastest time(s) recorded or streamed within the first month of the games release.
If you don't mind me asking, could you tell me roughly how many screens you got passed?