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(+1)

Great game! As a fellow developer of a ball robot swarm shooter game, I think you've done our super specific genre justice haha. I liked all the little bits you added to improve game feel, like subtle camera swaying based on movement, damage text and screen shake. When I got to the final boss (the most evil of all devices) it didn't attack me at all, I'm not sure if that is the intended behaviour or not.

Feedback:
 - As a FPS game enjoyer, I would have liked to be able to adjust the mouse sensitivity and increase FOV. 
- The music was amazing, but a little too loud relative to the other sound effects.
- There were a few times the enemies snuck up behind me, I think making them make noise when moving would definitely help players know that they're approaching. 

My subjective suggestions:
- I think you can go way harder on giving feedback to the player when shooting enemies, such as making them flash, creating a small stagger animation that briefly interrupts their normal animations and making them start smoking when their health is low
- Adjusting enemy pathing so they don't just find the shortest path to the player and start moving towards it from anywhere on the level. It would also be nice if they had secondary modes of movement to add some more variety to dealing with them (maybe rolling)

You have made a solid game, and you definitely have a strong foundation to iterate on and keep developing. good job :)

(+1)

These ball shaped robots are a menace I'm telling you.

Smoking when the enemy health gets low is such a good freaking idea I'm embarrassed I didn't have it myself. I'm certainly going to pretend I did though when the next update comes out. I also think rolling is a hilarious good idea, like, if they're coming down a ramp? Hahaha, I'll have to think about if I can pull it off. Thanks for the great ideas.