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Super neat entry, target acquisition is sometimes a bit clunky but nothing really  unexpected from a jam game.

Really like how the three classes completes each other, the random spawns prevent archer spam from being too viable and bosses makes tanks a necessity, nice balancing act. The presence of the leaderboard position as well as the score needed to climb it is a really nice touch.

Would have loved to have a clearer way to know when the healer is actually healing his mate.

Thanks for your time! 

I'm glad you had to experience some synergy, it was definately the hardest part of this entry. Enough to improve on once I continue work on this game :)

Thanks <3