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(2 edits)

Haha totally no worries! You are correct we did not add any extra encryption to the score sent, secret keys, honey pots or obfuscations within the game itself, or server side checks on the data once it arrives. But I would love to implement all of that one day for an improved leaderboard system. Unity's UGS Leaderboards by default don't have much protection, in my discussions with them about this they have told me to send the data to Cloud Code and do some server side checks on the data (in addition to what I wrote before). I'm glad you tried to send up some scores, I love this! I removed it per your request :)