I appreciate your input! I'm glad to hear you liked the level design, I've put quote a bit of time into it and scrapped many prior versions. Though, the next update will have a few of the more difficult jumps in the first couple screens made a bit easier, if not more obvious to new players.
I've never heard of Blackthorne, but I'll check it out.
Yes, that bug has been with the game since the beginning and is due to the nature of how the ledge catch and climb System works. It used to be much worse, but I've gotten it down to a reasonably rare level so hopefully within the next couple big updates I can weed it out completely with enough small adjustments.
I'm glad to hear you liked it enough to revisit it! The final game will have more polish and will have a bunch of really tough challenges, such as no checkpoints, blinded mode, reverse mode, and no walk or run mode, to named a few. When the game is fully released on itch and steam I will also be having a large giveaway for the fastest time submitted within the first month of its release with a prize from $1,000 to $5,000, depending on how many sales I get in that month. We also plan to have many more installments in this Shadow saga of games following Shadow and his race within the darklands and their history, so, if you're interested, stay tuned, we'd love to hear from you again on a future project. ^^