As a person over thirty, nothing takes me out of these "found footage" horror games quite like when a project pretends that the SNES could run a game that had Playstation 1 graphics. Why? What do you gain by getting a detail this significant wrong by a whole console generation?
Yes, the SNES had Mode 7 graphics which allowed for some limited 3D effects, including scaling and rotation of sprites, and later on, the SuperFX chip, which allowed for a small number of flatshaded polygons. It absolutely did not have bloom, 3D shadows... no lighting of any sort, really.
The most it ever got used for was flat 2D maps viewed from a 3D angle like in Chrono Trigger, or flat-shaded full 3D games leveraging the Super FX chip like Starfox.
You would never, ever see a SNES game with fully-textured 3D models like this. That's a PS1 thing. The N64 would later add gourad shading and texture interpolation. Then the PS2 tied it all together with larger texture sizes and better lighting and interpolation. At some point, Doom 3 on PC introduced the concept of normal maps, and from then on graphics were basically a solved problem, and the console wars became mostly all about optimization, middleware, content, and more powerful hardware, rather than any visible innovation in graphics display techniques.
Not everybody is old enough to remember this history, but googling it is not hard.
Seriously, why not just call it a Playstation game!? I get that older technology = scarier, but you can get in that general ball park without committing to full-on anachronism. I feel like I was just watching a movie and I saw a Roman centurion wearing a wristwatch.