All right, good to hear. Yeah, looking at SpecialRebuild, I think it just called the main Rebuild in certain situations.
But... Would it be possible for you to do your own code, then enable SuperTextMesh after so it just naturally calls rebuild anyway? Would that work in this scenario?
Well... sort of, but it wouldn't work too well. E.g. in the scenario in my first post, the localization helper is actually on the STM object. So, my own code would be executing in OnEnable alongside STM's OnEnable, and the only workaround would be to fiddle with Script Execution Order. In this example, it would make more sense to just tick a box in the editor to say "don't auto-rebuild on enable," kinda like how there's a bool for remember read position and auto-read.