I was caught so off guard by the whole extra game at the end - really got a good chuckle out of that one. Timescale go brrrr indeed.
There were a ton of interactive elements to the gameplay loop that I feel really elevated it - the shaking of the cutter, the physical spinning of the press, the falling spikes along the left sidebar... all of those added a lot of flavor and were handled really well. The premise was also refreshingly simple and effective (and wholly original, I would guess lol).
While I think there is definitely a plus in having the player discover how to interact with the different elements of the game naturally, some views were a bit confusing to me - it took me a minute to understand the interface for the press and how it corresponded to the scale in the requirements, though maybe I was reading past something. Other than that, I think the coloring for the mouse buttons on the cutting interface caused me to interpret the reverse of the intended actions at first, but relatively minor issues overall.
Great entry! (+1 for the dynamic menu as well)