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Thank you so much for giving it a whirl and providing feedback! I'm glad you found the house cute. At some point I was worried it looked a bit too much like a bird house, but that's also oddly fitting given the chicken legs. xD

The core gameplay is that you damage enemies by moving over them, and they deal damage to you in turn. Kill enough and you can select a power up. Space is a jump that will give you a brief moment of invulnerability, and deal increased damage in a radius around where you land.

The theme element is such a learning experience for me. My original vision was one where you would decorate your home and gain powers in the process. Add a cauldron? Unlock potions. Add a chimney? Get the ability to launch projectiles out of it. Add a crow nest to your roof? Get a supportive companion, etc! Essentially management of both passive and active abilities based on your choice of furniture, and I wanted that to be represented visually too!

While I loved the idea in my head, it proved too much for me to personally implement. I looked at what I had on Sunday and realized it simply wasn't going to happen, and so I redirected my efforts into making a playable loop with what I had and opted to implement my original plan as the power up names and descriptions instead. In the end, my adherance to the theme was reduced more to... "You want a game about home? Well, here's a witch murdering people with hers." Messy, but alas. xD