A very fun concept, though it has a few key mechanics that feel inconsistent.
- the bullet seems to bounce at odd angles; sometimes reflecting off surfaces, but other times turning unexpectedly.
- it feels like I should be able to pick up the bullet while it's still moving. Initially I thought this simply required me to approach the bullet from the side/back, but that only seemed to work about 50% of the time. In terms of fun factor the bullet having such a long cooldown and the enemies being so durable really slows down the game to a slog.
There's definitely a fun game underneath this core hook, but the mechanics currently feel like they are fighting the fun rather than embracing it.