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+ I like the concept! A spaceship controlled by Morse code is nice.

+ The art is real nice! I like the style of it, and the colour choice is good in my eyes.

+ Pretty decent build-up/increase of difficulty over time! Each previous step prepared me for the next one, and placing a new colour of enemy outside where it could hurt me so I could see it shoot was a nice touch.

- The controls didn't always seem to respond to what I was trying to do. For instance, it would feel like I was double tapping quickly enough for shoot, only for the ship to zoom forward instead.

- The lack of sound effects, as I mentioned on Discord, means actions don't have as much impact as they could do.

- When the controls did respond, I unfortunately struggled a fair bit with navigating around the area, especially when it came to trying to stop myself from overshooting my target, and lining up to shoot breakable walls.

Overall, a good effort, especially for a first jam game! Well done, keep learning, and keep making games!

(+1)

Thank you so much for the feedback! I'm glad you seemed to enjoy it at least a little bit! 
Yes, I do agree with the negatives you posted- a lot of the time I spent on the game was actually on refining the controls. If you find it unresponsive at times now, you should have seen it before! originally you only had 8 frames inbetween taps in order for it to count as multiple, but I found that was too difficult and after many tweaks it's now at 15 frames. I was also thinking about making the triple tap (where you can aim without moving) stop the ship completely in place when you activate it, but i didn't ever end up testing how that felt. Guess that might be in the Post-Jam update (along with sound effects, music, a main menu, and hopefully a healthbar and death state)! 

I am sadly away from my desktop at the moment, so I can't work on the game right now. I may tide myself over by making another small game as additional unity practice in the mean time.