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Really cool concept. Good antichamber vibes. This is a hugely ambitious game, and it’s almost there! It just needs a little more polish to really take it up to the next level. I’m able to pick up cubes through glass(?) walls, and the physics is slightly rough. But like I said, this was a huge undertaking already that just needs a few minor details ironed out, so great work! Definitely kept me enthralled longer than average compared to other games in the jam!

Thanks for the feedback! Might have set a too high goal for this game since there were a bunch of bugs after release, but it still turned out pretty decent imo