Hey! I really enjoyed playing your game. Gameplay felt really good, visuals are cool and sound fx perfectly matches with the actions and provide a really satisfying feeling (Im a big fan of picking up gears in your game, and i mean it). I also loved musical tracks. So very cool and matching very nicely with the theme. Only problem I came up envolving sound feedback, was when enemies reached me from different positions, since they sometimes start to climb down the level to reach you in the floor. Id love if there would be a way of having either more visibility(a map showing detected enemies as dots), more sound feedback on enemies when walking towards you, or maybe a way of quick scaping when youre between an unespected wall and a group of enemies, such as a dash. Thats just some ideas but I dont really know how'd they work out. Beyond that, congrats! you game is amazing!
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Thank you!! Especially for your comment on the Gear Pickup SFX, I worked especially hard on that one because I knew it was going to be crucial for the game to feel good. It's like 5-6 different sounds melded into one, plus reverb and other effects added afterward, I think the key element I added was the sound of a coin being flipped. You know that distinct *pinggg!!* It really seals it.
The robots actually do make a whirring, actuating sound when they are approaching you, but unfortunately, I think this one gets a little lost in the overall mix. I'll either have to boost the volume or rework it somehow in an update, it's pretty important to know if the little buggers are trying to sneak up on you again.
Thanks for the great review!