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(8 edits)

Not a bad game, however, as for some feedback...

1) I found it unfortunate that every weapon in the game is practically useless.

From what I can tell, melee is completely useless. Melee attacks do not knock-back, or stumble enemies, and because the protagonist's melee attack animation is so long, it leaves you wide open for a counter-attack from the enemy. The enemy simply absorbs the player's hit, and continues along with their attack as if nothing ever hit them.

Alternatively, you can shoot the zombies, and it can lay them out flat, but this is only temporary. The zombies ALWAYS get back up. They never die completely. I suppose ballistics can serve to get the player out of a tight situation, but the zombies are so spongy that you're likely to receive a lot of damage, or even die, before dropping the enemies cornering you.

Because of all this, the game basically discourages the player from even using their weapons, and instead encourages the player to run in and out between enemies.

I'm sure it's a difficult balance to obtain, but at the moment, gunplay and melee are not great.

2) An option for auto-aim, and toggling between targets would be really nice!

3) This one is simply a personal preference, but the menus' incredibly bright and saturated blue are quite harsh on the eyes. I'm having difficulty even writing this post because my eyes are bleeding from the blue on this page haha! 

Everything else was really good!

Hope to see more from you in the future!

(+1)

Good old 0,255,0 Blue, nothing beats it! Cheers mate actually a great point it is like staring into the sun. Might work on that and a great suggestion! Yeah so the demo is to collect player feedback and I was actually still deciding how I want the Ghouls/Zombies to work, loud and clear people want to be able to kill them so lets see what I can do.