what about battle magic like spells that cause damage and support if you like to recover and buff yourself and weaken opponents
yeah that is true but i was kind of thinking about that for a later arc because so far combat is easy except for one fight if you didn't get that weapon and i hope there will be more stats an i have a great idea for the quest for previous level if u gained enough money you can buy a way to auto-finish them i mean for collect and hunting if u make the the objects useable once a day so people can skip the missions
I plan to add different types of missions to the Guild quests, to give players more to do outside of just battles.
Some missions will be fights, but I have some ideas to add story/sexual quests the player can do if they choose.
Mainly because the quests are kind of meant to be just side content, and I don't want players doing the exact same fight over and over.
cool will the stats go up in act 2 because i think there capped at 5 and will there be others later and i have a different idea for magic instead of putting magic into combat could you make it obstacle based like you need a certain spell to get to a certain place or defeat certain enemies that cant be defeated by weapons
Stats will go up eventually and will play more into unlocking content for characters, if you have the right amount.
(For example once your strength is 10 or 20, you can do this characters mission for example/get this scene with that character.)
And if/when I do add magic, that will be how I use it. This game is more story based/character based, so any skills or abilities I decide to add, will be used more so with characters/in the outside world rather than in combat.