An interesting sliding block puzzle game. The graphics were very well done. I will mostly comment about the game/puzzle mechanics:
- The hazard blocks didn't matter at all. I've only gone through the first two levels and they contained some spikes and flamethrowers respectively. I understand it was perhaps to provide some kind of obstacle, but I thought I could always slide the blocks in such a way as to completely avoid them.
- The 2.5D perspective made it very hard to judge where I was going. There were times where I was sure I was going through a door but end up missing it by just a little bit, even though from my eyes it looked like I should've gone through. This led to a frustrating experience for me. Also I thought the character was too floaty.
- I think this game could've benefitted from having different shapes (see Klotski). As it currently is, every block is identical, which means that if you slide around enough, you can reach every possible configuration eventually (which was why I was able to avoid the fire and the spikes). BUT if you have different shapes, then there could be unreachable configurations, which means that the player really has to plan ahead of time. I was able to just brute force my way around sliding the blocks until I reached my desired configuration to solve the level as easily as possible.
- I also didn't feel like rotation mattered to much either, too many roads leading to Rome.