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Procedural Texture Editor

A few posts ago I presented the engine's noise editor.

Now I will show you a more techinical version of it I just finalized:


Sorry for the choppy animations and low resolution, the maximum upload size for these gifs in here is quite small.

What you see is the texture shader editor that is capable of creating procedural textures with random inputs that may create different results each time it's executed,  I may do a video explaining this deeper in future if you are insterested).

With this I conclude the first iteration of the engine's texture making system.

In the next update I might reveal the engine's name :)

The game is 17.6% complete and 52.3% ready for editor alpha release.