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Bullet hell, always fun! If this was your first project within godot, pretty good too.

Regarding the game itself, it had a couple of elements which made it very hard for me to keep playing: The incoming projectiles matched too much with the environment, which made it very hard to follow them. Also, any feedback on you getting hit would have helped. The health bar was on a such a weird place that i only half way found out that it was my  healthbar :D

Couple of days in a new engine and this is the result within the time limits: Awesome job!

This one ended up more like a bullet temporary tiny purgatory xD. Yeah there are a lot of problems even for a short jam entry. Only now I learned how to proper do UI on godot. I am saving all the feedback because I decided to work more on this. Thank you very much.