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The game is very fun, I love the ideas, I love the sound effects and the music, I love how unique it is, but the one thing i don't love is how the movement feels so slippery. The player has barely any control over the cube, with the most snappy movement being using the little circle tool, but that is a limited resource that is automatically placed twice when you press right click and doesn't always work in your favor. I loved the game but the fundamental slipperiness of the movement made the experience quite frustrating (also why do all objects get placed twice per right click?)

(+1)

Oops. Anyways I understand that its slippery, but isn't that just 0 gravity? Or what do you think would make it better and still keep 0 gravity?

I think that adding a max speed and increasing the acceleration time would make the controls much more precise, that way you dont need to add velocity damping (which would imply friction)