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Thanks snooty! Glad you enjoyed your time here. The game is supposed to save which gun you have equipped at the end of one room and carry it over to the next one, so the rotation continues where it left off. Unfortunately, it's not doing that correctly and instead resetting to your first gun, which means you see those first two way more than I intended. Ah well, Jam Games, that's how it goes.

I was thinking the same thing about special effects/abilities for guns and I totally agree about it, it was of course the kind of thing where I ended up having to pare down the system just to release on time. The shotgun does have damage falloff and doesn't work at range though, that's already in there, some clichés are must-haves. :)