Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Yo, to get back on this, I was studying the way I implemented the armor pen which is:

(And yes, I know this can be simplified by canceling out the EnemyMaxHealths)

If we consider the following:

  • Turtle's Armor: 50
  • Turtle's MaxHealth: 1500
  • Base Dmg: 50

Then the Effective Damage plot would end up like this:


This is all to say that you were correct and indeed doesn't scale linearly, I will try to fix this in a future update


Edit:

I think I got it