9 DEC 2023:
- Scrap is not just a threat to the player, but to your enemies as well! I think this is a nice touch in the name of consistency. It would be weird if scrap hurt you and not the enemy ships.
- If you look at the right-most shield fighter, you can see a new explosion effect I made in Embergen.
Some notes on the gif above:
- Enemies aren't moving because it's easier to test them for hit detection when they're stationary. Movement will be added later when I do the AI.
- This is what the full game screen will look like (hopefully not that small though, although I have tested it on a 7" monitor.) Ideally you'll have a 32" widescreen monitor.
- Very minimal UI and what UI elements you do see will be integrated into the environment. Above you can (kinda) see 2 of them: The orange dot on the player ship indicating what weapon is currently selected and the green outlines of the scrap indicating when they are a threat to the player.
QUOTE OF THE DAY:
Sharing two that I just read in StephanRewind's excellent Atlantic '41 blog here on Itch.
". . . a good composition always alludes to something more, outside the boundaries of the canvas."
". . . you make a game for other players too, and you can't always assume that they'll play it as you intended."
Thanks for reading and have a great rest of your week!