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9 DEC 2023:


- Scrap is not just a threat to the player, but to your enemies as well! I think this is a nice touch in the name of consistency. It would be weird if scrap hurt you and not the enemy ships. 

- If you look at the right-most shield fighter, you can see a new explosion effect I made in Embergen. 

Some notes on the gif above:

- Enemies aren't moving because it's easier to test them for hit detection when they're stationary. Movement will be added later when I do the AI.

- This is what the full game screen will look like (hopefully not that small though, although I have tested it on a 7" monitor.) Ideally you'll have a 32" widescreen monitor.

- Very minimal UI and what UI elements you do see will be integrated into the environment. Above you can (kinda) see 2 of them: The orange dot on the player ship indicating what weapon is currently selected and the green outlines of the scrap indicating when they are a threat to the player. 


QUOTE OF THE DAY:

Sharing two that I just read in StephanRewind's excellent Atlantic '41 blog here on Itch.

". . . a good composition always alludes to something more, outside the boundaries of the canvas."

". . . you make a game for other players too, and you can't always assume that they'll play it as you intended."


Thanks for reading and have a great rest of your week!