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Thanks Merphin. I always put special effort into my visuals, feedback, and polish, I think they matter WAY more to regular players than many devs account for and can overshadow other aspects of Games that  designers can tend to get hung up on. But before aesthetics, I try to follow the "Mario" principle of making sure movement feels good and spend a few days getting the character controller feeling more or less just right in a basically empty room with a few blocks to jump around on. Then I build the rest of the game around that movement. Thanks for playing!