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(1 edit)

I started the implementation of the boss battle, intending to challenge the player as a final test to ensure mastery of the game mechanics.

The boss character is designed to be imposing, emphasizing its strength through high health and powerful, long-range attacks.

Boss attacks:

• Spear Sweep: The boss performs a sweeping attack with its spear when the player is in front, covering a significantly large area.
 • Spear Stab: Executed when the player is at a distance, this powerful attack has an extended targeting duration, requiring the player to dodge at the last moment for successful evasion.
• Spear Throw Attack: When the player moves out of reach, the boss resorts to throwing its spear toward the player.
• Back Jump: This move is executed when the player stands behind the boss, adding a surprise element to the battle.
• Shield Slam Attack: The boss raises its shield and slams it on the ground, causing Area of Effect (AoE) damage. This move is performed when the player is near the boss.

I may temporarily halt the development of the boss battle to return to it later, I need to focus on player mechanics and prototype some new gameplay elements.