We wanted to implement a feature to scale the player shooting the magic ray in a mirror but we had to make a choice: we either polished our current work, or we tried to implement a possibly game-breaking feature with more dynamics around the map to make good use of it.
At the end, we decided to postpone the implementation of self-scaling for future patches, but it still hurts as it would've been quite unique and interesting if well implemented 🥲
Here's a link to our game Scale Tale if you want to try it out 😊