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(+1)

Very fun game, but also quite frustrating. The AI gets stuck for apparently no reason whatsoever (not an issue of road throughput nor exit throughput, they just decide to stand around for no reason and pile up).

It would be nice to see the actual reason the ghosts are stuck, for example the exit showing it’s overloaded or whatever the reason is. It’s a bit annoying when the ghosts stand right next to the exit and block everything.

But I like the soundtrack and overall the polish is lovely.

(+2)

Thank you so much for playing! Yeah, I though I fixed that but apparently not so. This can happen when creating or deleting roads so they try to go to another end. A workaround is to delete and add the paths they are in. Apart from fixing the actual bug, the suggestion to show that the exit is overloaded is a very good one, thanks!